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・ Ten New Songs
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Ten Desires
・ Ten Doesschate
・ Ten dollar bill
・ Ten Dollar Bill (Roy Lichtenstein)
・ Ten Dollar Dinners
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Ten Desires : ウィキペディア英語版
Ten Desires

is the thirteenth main game of the Touhou Project scrolling shooter series made by the dōjin game maker Team Shanghai Alice. Due to the 2011 Tōhoku earthquake, the initial release of the demo was delayed. Instead, the demo was released for free download on April 16, 2011 with the physical copy being released on May 8, 2011 at Reitaisai 8, with all proceeds going to charity for disaster relief.〔ZUN. (東方神霊廟 ~ Ten Desires. 体験版 ) 2011-4-16.〕 The full version of the game was released in the 80th Comiket in August 13, 2011.
==Gameplay==
(詳細はGrazing adds to score value as well; every 10 bullets grazed increases score value by 10. Additionally, bosses can be "grazed" as they emit blue (and gray) spirits every few shots, and if one stays close enough to the boss they can absorb all the spirits that it emits. The rate at which spirits spawn is negatively correlated with the distance from the boss; The closer the character is, the faster spirits will spawn. This makes sitting on top of bosses while in trance a highly profitable score return.
At the end of every spell card (with the exception of the last spell card of a boss) the boss emits 1 green spirit, and 1 purple spirit (along with blues and grays).
The Trance gauge consists of zero to three flames that are built up by collecting blue and gray divine spirits. The player begins the game with one flame, and can collect up to a max stock of three. Pressing the 'C' button when all 3 gauges are full will trigger a powerful, 10 second long trance state, where the character gets an upgraded shot type and is not damaged by enemy bullets. While in a trance state, the divine spirits take on a new shape that not only makes them much easier to see, it also makes them worth more. Blue spirits get x10 effectiveness, while purple and green get x2 effectiveness. If a character is struck by an enemy bullet while there is at least one full trance gauge remaining, the trance-state will automatically trigger, with the loss of a life once the timer runs down. The duration of the death trance depends on the amount of gauge collected to that point. In addition, when a trance (whether activated manually or upon receiving damage) expires, the player's trance gauge is reset to 0.
Shooting unfocused yields a higher score rate than shooting while focused. Divine spirits hover in roughly the same place while shrinking in size for approximately ten seconds before disappearing. In addition, they cannot be auto-collected (except by Reimu in Trance Mode). When a "death-trance" is finishing it still deals damage to everything on the screen similar to the way when a character would die normally. It is not possible to deathbomb while at least one gauge of the trance meter is full (that is, when death-trance is possible).

抄文引用元・出典: フリー百科事典『
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